I want to invent things
The prototyping route. No business, no clients — build fast, measure honestly, and end up running a room where other people build too.
You end with: A shelf of working prototypes, and a community lab where strangers finish their own.
Explore
Learn to read a demo before you make any. It changes what you build and what you claim about it.
- What humanoid robots are actually for — Count the cuts in the demo video, then count the contacts in your own hands. Two numbers, one honest picture. (3 lessons, 70 min)
Build
Two things finished in a sitting, then the discipline that stops a prototype fooling you, then hardware.
- Friday night: make one lamp answer to you — Voice in, relay click out, and the millisecond count that says where the wait actually lives. (3 lessons, 85 min)
- Coffee break: the summariser you can prove is wrong — Twenty minutes to build it, twenty more to find out where it fails. The second half is the point. (2 lessons, 40 min)
- The eval you actually need — Stop reading leaderboards. Build the harness that measures your task, on your inputs. (4 lessons, 8 min)
- Atoms, not pixels — Get a model out of the browser and onto an arm that costs less than a phone. (29 lessons, 1615 min)
Launch
Inventing alone has a ceiling. A room with other people in it does not.
- Start a community robot lab — A room, some kit, and six sessions that other people finish. The hard part is not the robots. (3 lessons, 95 min)